Tea Duelling Requirements:
Tea
Biscuits
A Tiffin Master
Opponents
Tea Duelling Rules
Only tea may be used. Only tea. No other beverages may apply. Milk and sugar may be applied to taste at the Tiffin Masters Discretion. This ensures fairness between the opponents.
Biscuits are Malted Milk. This ensures fairness across the competition.
The opponents must first shake hands before the duel commences. This is to ensure fair play, chaps.
The Tiffin Master must pour equal amounts of tea for the opponents. This is also to ensure fair play.
The Tiffin Master hands the opponents a choice of malted milk biscuits on a plate and invites them to “choose your weapon”.
The Opponents will present their biscuits above their cup of tea.
On the Tiffin Master’s command of “Dunk”, both opponents will immediately lower their biscuit into the tea and hold it there, ensuring that biscuits are dunked to the depth of the cow’s bottom.
The Tiffin Master will count to five. On a count of “five”, the Opponents will withdraw their biscuits and deliberate when to consume them. The whole biscuit must be consumed for a clean “Nom”.
If both opponents secure a clean Nom, the Dunker who last consumed their biscuit is judged to be the victor.
If an opponent is too slow to dunk, or fails to hold their biscuit in the tea for the required length of time, this is not a clean dunk and the process must be repeated or you may forfeit the challenge to your opponent – this is at the Tiffin Masters discretion.
Opponents will do well to hold their dunked biscuit in the air for as long as possible. A speedy Nom is easily achievable – the goal is to be the last person to resort to a Nom.
If a biscuit falls into the tea or onto the floor, table or opponent, the opponent has been defeated. If biscuit crumbs remain on your hands or face, this is also constitutes a defeat.
FAMILIAR TOSSING.
Familiars have been associated with various cultures and religious traditions. They accompany witches, sorcerers, or other ''cunning folk'' and provide them with magical powers, guidance, protection, or healing.
Do you have a familiar? Toss your familiar into a steampunk pirate chest! Stand back and aim, will you win a prize? Underarm, overarm, tossing is free. Please bring your own familiar. No familiars should be harmed in this activity; although they may not speak to you afterwards - for days!
BEST DRESSED COMPETITION
We let you decide!
On entering the Steampunk Shenanigans, you will be given a token for the Best Dressed Competition. This is yours, to do as you wish! You can either - pass it to your loved one if you think they are best dressed, you can donate it to a random stranger who has excelled with their Steampunk finery, you could keep it for yourself if you think you are the most resplendent. Tokens can be exchanged throughout Saturday with the competition concluding at (insert time) at (insert place). If you want to enter the competition bring your collected tokens to be counted, if you don’t want to enter donate your tokens to someone who does. You may make them the winner! Open to all.
A Treasure Hunt with a difference - More Information to follow, Keep an eye on the website and Facebook page.
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